Noah Lencioni
Game Programmer
Rogue Gears
About
Rogue Gears is a 2.5d game featuring triplets each with their own set of skills that they use to battle robots. Use the wizard to shock switches on, or use the engineer to explode doors to reach the end!
Project Details
Overview
Development Time: 4 weeks
Engine: Unreal Engine 4
Programming Language: Blueprints
Role: Programmer
Skills: Unreal Engine, Blueprints, Small Team Development, Github, Source Control, Combat Programming,
The Team
Total Team Members: 10 (Some filled multiple roles)
4 Level Designers
3 Ui Designers
2 3D Artist
4 Prgorammers
My Contributions
- Created the crafting system for the engineer
- Created the logic for the healing, bomb, and gas objects.
Rogue Gears was a game created during a five week project development course at Richland College. This was my first project I have ever worked on with a team, and definitely learned valuable skills during development mainly with source control and communication within programming and art teams.
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