Noah Lencioni
Game Programmer
Lost Earth
About
Lost Earth is a 3D Crafting Survival game set years into the future after planet Earth has fallen. A humanoid robot has been sent down to the surface to determine its habitability for the human race.
Project Details
Overview
Development Time: 4 months
Engine: Unreal Engine 4
Language: Unreal Blueprints
Role: Programmer
Skills: Unreal Engine 4, Source Control, Teamwork, Github, System Design, Medium Team Development,
The Team
Total Team Members: 17
6 Programmers
5 Level Designers
2 Animators
3 3D Modelers
2 Concept Artist
2 VFX Artist
My Contributions
- Inventory, Crafting, and Equippable UI and Logic
- Managed and implemented the combination of the resource collecting and inventory systems
- Designed and implemented the Inventory, Crafting, and Equippable systems
Lost Earth is my favorite project due to its promotion of exploration, and wonder. My contributions to the project included designing and coding the inventory system, crafting system, equipable items, and UI for all of the above. One big challenge we had was using a diegetic UI system for our games, which was done using a tablet for my inventory system implementing a writing tool to write on surfaces within the game world.
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